Deus Ex 2: Character Builds

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Overview[edit | edit source]

Though Deus Ex 2 leaves you with far less options to explore than its predecessor, there are still numerous choices to make regarding character configuration as you progress. These will be influenced almost exclusively on how you decide to approach your hardcore run, and making the right choice to begin with is a blessing.

The playstyles we commonly associate with other games on PIH are common to Deus Ex 2 as well. You have your "Standard" playstyle, "Non-lethal" playstyle, "Passive" playstyle, and "Bloodlust" playstyle. You can mix and match any way you wish, though the guides below will be geared solely towards one or the other.

  • NOTE: Unlike Deus Ex 1, you can change your augmentations at any time. Provided you have enough Biomod cannisters in your possession, you can overwrite an existing Biomod with another. This isn't used often, but can prove useful towards the mid- or end- game if you wish to change or modify your tactics. You may, for instance, want to swap out Move Silent for Speed Enhancement when you reach Liberty Isle.

All Builds[edit | edit source]

Regardless of playstyle, there are some universal items you will want to have that we list here.

Weapons[edit | edit source]

  • Pistol: Used as a tool. Configure with Silencer and Glass Destabilzer Weapon Modifications. Lets you silently kill someone if you are alone and disable any glass in the game without triggering any alarms. Even if you are playing Non-lethal or passive, keep this weapon with you for all other purposes.
  • Pistol: Secondary tool. Configure with Silencer and EMP Converter. This will let you silently disable all security lasers in the game with absolutely no fuss. A single shot to the emitter and it dies permanently. If having the shot silenced isn't a concern to you, you can put the Glass Destabilizer and EMP Converter onto a single pistol to save room.
  • Alternative: If you doing a less stealth run and don't mind getting attention now and then, you can put the Glass Destabilizer and the EMP Converter on the same pistol. This gives you the advantage of consolidating inventory space, at the disadvantage of losing your element of surprise or stealth if someone is in earshot.
  • Melee Weapon: Any, your choice. The purpose is to give you the ability to destroy boxes, crates, barriers, et cetera without using ammo.

Items[edit | edit source]

  • Medkits: Keep a full stack of these on you no matter what.
  • Multitools: Obligatory

Augmentations[edit | edit source]

  • None

Bloodlust Playstyle[edit | edit source]

The most dangerous way to play the game, probably. As you are engaging in combat an awful lot, including opponents who may outnumber you and have tactical advantages (like positioning), you'll need to focus a lot on being able to sustain yourself when taking damage and dish out a lot of it yourself, plus be able to handle the various situations that pop up unexpectedly.

Weapons[edit | edit source]

  • Shotgun: Modified with refire rate and your choice of Increased Damage or Ammo Scavenger. Extremely useful up-close weapon, capable of taking out just about anytihing you'll face up until the latter stages of the game. Coupled with its smoke grenade ability, it'll free up another slot you otherwise might fill with flashbombs.
  • Sniper Rifle: Modified with Increased Damage and Silencer. You always want to kill from a distance when possible. This enables you to do so, and to do so efficiently.
  • Energy Blade: Your Enhanced Strength makes this extremely lethal, and it will often be your preferred weapon when fighting 1 on 1. If you strike the head, you will instantly dispatch an organic, excluding some like Armored Templar.
  • Mag Rail: Extremely useful for obliterating bots from a distance. Later you can consider swapping this out for the ultimate tool in your reign of destruction:
  • Rocket Launcher: Modified with Ammo Scavenger. The secondary fire makes this the absolutely best killing weapon in the game. You can sit from a position of complete safety and hunt out opponents that are not even in your line of site, completely unable to reach you. You can destroy anything and everything with comfort.
  • Concussion Grenade: Very plentiful throughout the game and very deadly. Always keep them handy and don't be afraid to use them. If you're taking on more than a single opponent or a particularly tough one, this will definitely end the argument in your favor.
  • EMP Grenade: Until you get the mag rail, it will be your only reliable way of disabling bots
  • Concussion Prox Mine: A great way to do a crazy amount of damage without being there.
  • Spiderbombs: Your hidden army. I tend to bust these out when my ammo reserves are getting low.

Items[edit | edit source]

  • Extra Medkits or Food: If you can get a full supply of Food (50), take that. Otherwise start an extra stack of Medkits. This will give you a huge reserve of health. You can ignore this IF you take the Regneration Biomod. But I'd take it anyway just in case.

Augmentations[edit | edit source]

  • Spy Drone: The stunning and remote EMP abilities will offer an extra cushion of safety. MAYBE Regeneration.
  • Neural Interface: Cloaking and Hazard Drone are pointless when you are destroying everything.
  • Thermal Masking: You won't need Aggressive Defense when you pack enough firepower to obliterate all.
  • Enhanced Strength: 50% of your kills will be from melee attacks.
  • Move Silent: You never need to run, but sneaking up from behind is very useful.

Non-lethal Playstyle[edit | edit source]

A more difficult way to play, but very doable. The only real issue you have is that your weapon selection goes down and your ability to kill at range is diminished. It's not actually possible to knock all enemies unconscious, such as Armored Templar, who will die even from EMP damage.

Weapons[edit | edit source]

Your choice of weapons for a non-lethal takedown is limited considerably. You have only three weapons you can use directly on opponents, but there will still be others you will want to keep with you for utility purposes.

  • Baton: Your universal takedown tool. With Enhanced Strength it is very effective, and when combined with Electrostatic Discharge one can argue it is the best melee weapon in the game.
  • Stun Prod: A slightly longer range than the baton and the ability to neutralize any opponent is useful, though you probably won't make much use of this.
  • Boltcaster: The only way to take down opponents at range, excluding the very limited grenade selection. Coupled with a Silencer and a Refire Rate mod, you can usually tag an opponent twice and then duck out of cover. Very useful when you start dealing with packs of enemies.
  • EMP Grenade: Obligatory.
  • Flashbomb: Extremely useful for enemies that are chasing you or for crowd control, especially if you are waiting for an enemy to collapse from your Boltcaster.

Items[edit | edit source]

  • No real additional notes are needed here. A standard supply of Medkits and Energy Cells is enough.

Augmentations[edit | edit source]

  • Regeneration: Your enemies will be surviving longer than on a normal or bloodlust mode, so having some fast, on-demand in-combat health is awesome.
  • Neural Interface: Cloaking and Hazard Drone are pointless in a run like this.
  • Electrostatic Discharge: Electrostatic Discharge coupled with the Baton renders you a Master of the Mechanical, letting you take control of any bot you smack around.
  • Enhanced Strength: Without a strength boost, your Baton attacks won't be very effective unless you catch everybody by surprise.
  • Move Silent: Sneaking around is always useful. Maybe substitute Increased Speed if you want to rush people.

Passive Playstyle[edit | edit source]

An interesting playstyle in which you attempt to completely avoid all combat. You do not kill, disable or knock unconscious any living being, from humans to Omar. Whether or not robots count in that too is up to you, but I say no, as robots are just machines. This method of play can be extremely challenging - since in DX2 you are running into hostile encounters every step of the way.

As you are trying to avoid combat altogether when playing Passive, your focus is on avoiding detection, fleeing when necessary, avoiding combat whenever possible and in general just being nice. As such, you'll miss out on a lot of rewards and other opportunities in the game, and will definitely have quite the challenge ahead of you in many instances. A challenging way to play, but definitely fun.

Weapons[edit | edit source]

Even though the idea of weapons in a passive run seems like an oxymoron, in truth you will need weapons for the duration of the game to be used as utilities. There are simply not enough grenades to truly satisfy a passive run with comfort, and many weapons have functions beyond just harming or disabling opponents.

  • Shotgun: You won't be using this for fighting, but rather for escaping. Since you will have more ammunition available and less grenades, the Smoke grenade feature of the Shotgun is very handy for setting up a blockcade or putting down a smoke wall as you are trying to escape.
  • SMG: The detonate-on-impact Flashbang that this weapon provides is very useful for quick escapes or emergencies. It works on the majority of opponents you will face and will at the very least give you time to escape a hostile situation.
  • Mag Rail: A quintessential weapon if you are trying to be stealthy, as it is the only way to really cripple a security system from completely safety and concealment. When combined with Enhanced Vision, the EMP blast from the Mag Rail is critical.
  • Flashbomb: The ability for these to be thrown long distances and their instant-detonation alternate fire, along with their extremely high success rate and quick action for blinding opponents is just what the doctor ordered. Do not ever pass any of these precious babies up.
  • EMP Grenade: Depending on the level of "passiveness" you are playing by, you may still want to disable bots. If not, you will still want to be able to silently disable turrets and cameras, and this is the only sure-fire way of doing it in one blast without destroying them.

Items[edit | edit source]

  • Extra Energy Cells: Since you will most likely be relying on higher-drain Biomods such as Cloaking to make passive feasible, you will burn through energy much more quickly than normal. It'll become a precious resource, and keeping an extra stack of Energy Cells will help you keep you out of trouble.
  • Extra Medkits: Being passive means you truly are a Ghandi, and you will not even raise your hand to strike even if being struck. Therefore, it's likely you will suffer a lot of damage from your less civilized opponents, and an extra layer of protection to absorb that damage always helps.
  • A stack of Food: Perhaps not needed if you are skilled at avoiding combat altogether, it serves as a way to patch up minor damage that isn't worth wasting a medkit on.

Augmentations[edit | edit source]

TODO

Standard PlayStyle[edit | edit source]

With a Standard playstyle in DX2, we assume that you will more or less pick one side to follow for the majority of the game, be it the Order, the WTO, Templar, et cetera. This is probably the easiest way to play the game, as you have less combat to deal with in general, don't have to focus on taking everyone out and are taking fewer risks.

Return to Deus Ex 2: Invisible War.