Final Fantasy Tactics: The War of the Lions
Overview information[edit | edit source]

Publisher/Year: | Pending |
Genre: | Tactical RPG |
Difficulty earmarks: |
Pending |
Time for 1 run: | Pending |
Primary Contributor: |
MIA. Post on forums if you are interested in taking over. |
Contents
Walkthroughs[edit | edit source]
- Chapter 1: The Meager
- Chapter 2: The Manipulative and the Subservient
- Chapter 3: The Valiant
- Chapter 4: In the Name of Love
- Rendezvous (Multiplayer) Guide
- Random Encounters Guide
- Side Quests
- Midlight's Deep
General Reference Material[edit | edit source]
- Class Guide
- Monster Guide
- Poaching Tables
- Battle Mechanics
- Character Builds
- Sword Saint
- White Mage Abilities
Alternate Playthrough Styles[edit | edit source]
FFT can be easily metagamed by power leveling. If you so wish, you can rig up scenarios in random battles in which you'll be able to use moves which result in an experience and JP gain indefinitely. There is little challenge to wander around the Mandalia Plains at the game's intro chapter, literally mastering a class and gaining absurd amounts of levels after just one stage. Because of this, hardcore players may want to challenge themselves by applying additional rules to their playstyle. These are entirely up to you as a player.
Solo[edit | edit source]
The only character you are allowed to use is Ramza. This is the only playthrough where power levelling is allowed because it's necessary in order to progress.
Pure[edit | edit source]
In this mode, you cannot let yourself level up past the enemies you're fighting. Story mode battles don't scale to your level like random encounters do, so you can potentially get to level 99 in the first chapter, making every single story fight throughout the entire game a complete pushover. Seeing as the story fights are usually harder than random encounters when you are on equal or lesser ground than your opponents, this is considered the "Pure" playthrough.
Rush[edit | edit source]
In this mode, you basically can't stop to build up characters through random encounters and running errands from Taverns. Slight power-levelling is required because you won't stay up with the level of your enemies, nor will you be able to really master any class unless you basically leave a character that class for an entire game.
No Heroes[edit | edit source]
Consider this a modifier you can tack on to any other playthrough styles. This is intentionally ignoring the special hero units that join up with you because they are rather overpowered and can make the game substantially easier. It's considered kosher to have hero units join your party for equipment and story purposes; you simply aren't allowed to use them in battle.