Fallout Perks

From PlayItHardcore
Name Level req Other requirements Ranks Benefit
Action Boy 12 Agility 5 3 +1 AP per rank
Animal Friend 9 Intelligence 5, Outdoorsman 25% 1 Animals will not attack on sight
Awareness 3 Perception 5 1 Examining a target shows hitpoints, weapon and ammunition count
Better Criticals 9 Perception 6, Agility 4, Luck 6 1 20% bonus to critical hit damage
Bonus HtH Attacks 6 Agility 6 1 Hand-to-hand and melee attacks cost 1 AP less to perform
Bonus HtH Damage 3 Strength 6, Agility 6 3 +2 points of damage for hand-to-hand and melee attacks
Bonus Move 6 Agility 5 3 +2 AP per turn that can be only be used for movement
Bonus Ranged Damage 6 Agility 6, Luck 6 2 +2 points of damage for ranged weapons attacks
Bonus Rate of Fire 9 Perception 6, Intelligence 6, Agility 7 1 Ranged weapon attacks cost 1 AP less to perform
Cult of Personality 12 Charisma 10 1 People will always view you favorably, regardless of your reputation or their alignment
Dodger 9 Agility 4 2 +5% to your Armor Class
Earlier Sequence 3 Perception 6 3 +2 to attack sequence
Educated 6 Intelligence 6 3 +2 skill points at level up
Empathy 6 Perception 7, Intelligence 5 1 Reaction levels are shown when in an indepth converstaion
Explorer 9 1 Higher chance of finding special places and people in random encounters
Faster Healing 3 Endurance 6 3 +1 bonus to your healing rate
Flower Child 9 Endurance 5 1 50% less likely to be addicted to chems, and withdrawal time is halved
Fortune Finder 6 Luck 8 1 Additional money is found during random encounters
Friendly Foe 6 Perception 4 1 In-combat characters on your team are highlighted green, instead of red
Ghost 6 Sneak 60% 1 +20% to Sneak in dark conditions
Healer 3 Perception 7, Intelligence 5, Agility 6, First Aid 40% 3 2-5 more hit points healed when using First Aid or Doctor skills
Heave Ho! 6 3 +2 to Strength when determing range of a thrown weapon
Lifegiver 12 Endurance 4 3 +4 HP
Master Thief 12 1 +10% to skills: Sneak, Lockpick, Steal and Traps
Master Trader 9 Charisma 7, Barter 60% 1 25% discount when purchasing items from stores and traders
Medic 12 1 +20% to skills: First Aid and Doctor
Mental Block 15 1 Resistance to Master's psychic attacks
More Criticals 6 Luck 6 3 +5% chance of critical hits
Mr. Fixit 12 1 +20% to skills: Repair and Science
Mutate! 9 1 Change one of your traits
Mysterious Stranger 6 Luck 7 1 Chance you will gain a temporary ally in random encounters
Night Vision 3 Perception 6 3 10% reduction in darkness level
Pathfinder 6 Endurance 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
Pickpocket 9 Agility 8, Sneak 80% 1 Size and facing modifiers are ignored when stealing from someone
Presence 3 Charisma 6 3 +10% to initial reaction of NPCs
Quick Pockets 3 Agility 5 3 Inventory access during combat cost 1 AP less
Rad Resistance 6 Endurance 6, Intelligence 4 3 +10% to Radiation Resistance
Ranger 6 Perception 6 3 Chance of hostile random encounters is lowered
Scout 3 Perception 8 1 Exploration is increased by 1 square in every direction on the world map
Scrounger 9 Luck 8 1 Doubles the amount of ammo found in random encounters
Sharpshooter 6 Perception 7, Intelligence 6 2 +2 to Perception when determining range modifiers
Silent Death 18 Agility 10, Sneak 80% 1 When sneaking HtH attacks from behind do double damage
Silent Running 6 Agility 6, Sneak 50% 1 Able to sneak and run at the same time
Slayer 18 Strength 8, Agility 8, Unarmed 80% 1 All HtH attacks are critical hits
Smooth Talker 3 Intelligence 4 3 +1 to Intelligence for the purposes of dialogue
Snakeater 6 Endurance 3 1 +25% to Poison Resistance
Sniper 18 Perception 8, Agility 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons
Speaker 12 1 +20% to skills: Speech and Barter
Strong Back 3 Strength 6, Endurance 6 3 Carry an additional 50 lbs. of equipment
Survivalist 3 Endurance 6, Intelligence 6, Outdoorsman 40% 3 +20% bonus to Outdoorsman for survival checks
Swift Learner 3 Intelligence 4 3 +5% bonus whenever XP is earned
Tag! 12 1 Pick an additional Tag Skill
Toughness 3 Endurance 6, Luck 6 3 +10% to damage resistance



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